schedule

CSCI 188 Class Schedule

Updated for fall 2009. This class follows the university undergraduate and graduate academic calendars. I prefer all submissions by email by midnight of the due date (which is almost always a Tuesday). If your work requires submitting something other than email (paper, CD, a device, etc) then it should be in my mailbox in the Academic Center (704) by 4:00 PM (not later) on the due date or you can give it to me before, during, or after class on the due date. ALL submissions after these times will be considered late.

 

CSCI 190 Class Schedule

This class follows the university undergraduate and graduate academic calendars. I prefer all submissions by email by midnight of the due date (which is almost always a Tuesday). If your work requires submitting something other than email (paper, CD, a device, etc) then it should be in my mailbox in the Academic Center (704) by 4:00 PM (not later) on the due date or you can give it to me before, during, or after class on the due date. ALL submissions after these times will be considered late.

Class 1
January 12

This week:

CSCI 190 - Real Time Embedded Systems

This is a George Washington University, Department of Computer Science course in real-time embedded systems. This course is taught as CSCI-190 for undergraduate students and CSCI-297 section 80 for graduate students. The purpose of this course is to engage computer science undergraduates and graduates with hardware and embedded systems. While Computer Science students get a strong conceptual overview of systems and hardware in various organization and architecture courses, many students have never experienced actually working with computer hardware. This course will focus on hands-on projects, through homework, labs and final projects involving both hardware and low-level software. This course will discuss the design issues in an embedded system and the technologies needed to support such systems, with the focus on the software aspects. This course will discuss the design issues in an embedded system and technologies needed to support such systems. In addition, we will also cover a gamut of systems-related topics.